12.perspective transformation

Perspective transformation is also called projection transformation. The affine transformation we often call is a special case of perspective transformation. The purpose of perspective transformation is to convert an object that is a straight line in reality into a straight line through perspective transformation, which may appear as a diagonal line in the picture. Perspective transformation can map a rectangle to an arbitrary quadrilateral. This technology will be used later when our robot drives autonomously. Perspective transformation via function:

dst = cv2. warpPerspective(src, M, dsize[,flag, [,borderMode[,borderValue]]])

dst : The output image after perspective transformation, dsize determines the actual size of the output.

src:Source Image

M:3X3 transformation matrix

dsize: Output image size

flags:Interpolation method, the default is INTER_LINEAR (bilinear interpolation). When it is WARP_INVERSE_MAP, it means that M is an inverse transformation, which can realize the inverse transformation from the target dst to src.

borderMode:Edge type. Default is BORDER_CONSTANT. When the value is BORDER_TRANSPARENT, the values in the target image are not changed. These values correspond to the outliers in the original image.

borderValue:Boundary value, defaults to 0. Just like affine transformation, OpenCV will still provide a function cv2.getPerspectiveTransform() to provide the transformation matrix above.

The function is as follows:

matSrc:Enter the four vertex coordinates of the image.

matDst:Output the four vertex coordinates of the image.

Code path:/home/dofbot/Dofbot/4.opencv/2.Transform/07_perspectivity.ipynb